PLAYING DEAD: Ed Halter on how protest is entering the (video) game of war — plus, a brief history of video games and the Pentagon (Arthur, 2006)

Playing Dead

How protest is entering the (video) game of war

by Ed Halter

Illustration by Geoff McFetridge

Art direction by Yasmin Khan and Michael Worthington

Originally published in Arthur No. 23 (July 2006)


Like millions of others around the world, Joseph DeLappe spends multiple hours each week logged into online multiplayer games. His current game of choice is America’s Army, the squad-based tactical shooter produced and promoted by the real US Army as a tool for PR and recruitment efforts. America’s Army has been available for free download from AmericasArmy.com since July 4, 2002, and in its three-plus years of existence has developed a devoted global following; if nothing else, it has successfully enhanced the Army’s brand by associating it with something engaging, cutting-edge and youth-friendly. Millions of users who might not otherwise have a personal connection to the American military have found one through playing the game: they’ve gone on missions based on realistic contemporary scenarios, learned to fight together using official Army protocol and rules of engagement, and even had the chance to play alongside real US soldiers, who signal their participation via exclusive insignia worn by their online characters. While deadly and chaotic wars in Iraq and Afghanistan fill the headlines and TV screens, with reports as intimately gruesome as HBO’s Baghdad ER, America’s Army has provided a counter-image of the military that is as idealized as a textbook, as thrilling as a Hollywood movie, and as addictive as any commercial video game around. It is a paradoxical media object, mirroring its eponymous nation’s own divided consciousness: a game that celebrates realism through a carefully constructed fantasy that omits more than it reveals. In America’s Army, characters don’t end up with brain damage, missing limbs or post-traumatic stress disorder, or have to deal with an administration that sent them to a war that most back home don’t support, and then slashed their veteran’s benefits to boot—because none of that would be any fun at all, compared to the high-adrenaline, deep-strategy game-time of make-believe battle.

DeLappe, however, chooses to play the game rather differently than most. His virtual warfighter—whom he has named “dead-in-iraq”—logs onto America’s Army and simply stands there and does nothing. DeLappe nevertheless takes part in the game in other ways. Drawing from publicly available rosters of US casualties in Iraq, DeLappe types out the names of killed servicemembers into the game’s text message chat window, entering one name per line. For example, during one of DeLappe’s missions of virtual conscientious objection, some fellow America’s Army players saw this appear in their text message scroll as they organized for battle:

[US Army] dead-in-iraq messaged: JONATHAN LEE GIFFOR, 20, MARINES, MAR 23, 2003

[US Army] dead-in-iraq messaged: JOSE ANGEL GARIBAY, 21, MARINES, MAR 23, 2003

[US Army] dead-in-iraq messaged: DAVID KEITH FRIBLEY, 26, MARINES, MAR 23, 2003

If his dead-in-iraq character gets killed in battle or is voted off the server by fellow gamers (a procedure typically employed with players who aren’t taking the game seriously and thereby inhibiting others), DeLappe logs back on at another time and continues where he left off. He started this text recitation in March 2006, and by the middle of May had typed out the names of over 350 war casualties. He’s inputting the names chronologically, from the first casualty onward, and intends to type out a complete naming of the military dead. DeLappe says he will continue this online memorial until there are no more names to memorialize—in other words, until the war stops producing American corpses in uniform (and at the time of writing this article, that means he has more than 2100 names to go). So DeLappe has found his own way to play America’s Army, creating an experience that owes less to Quake than it does to the Quakers.

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