Get 'em while they're young

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GLOBAL VR® TO DEPLOY AMERICA’S ARMY AT AAMA GALA

SAN JOSE, Calif – (July, 19, 2007) — GLOBAL VR today announced that it plans to unveil the latest addition to the company’s 2007 line-up of exciting titles, AMERICA’S ARMY. The AMERICA’s ARMY coin-operated game is based on the extremely popular AMERICA’S ARMY game brand which is developed by the U.S. Army and includes PC, console and cell phone games, and other branded properties. The “green label”, coin-operated AMERICA’S ARMY game is the result of a unique partnership between the U.S. Army and GLOBAL VR. The partnership which encompasses the development and manufacturing of an official U.S. Army game for the arcade market, will create a new communication channel with young Americans.

Working hand-in-hand with U.S. Army Subject Matter Experts and with the full cooperation of units of the U.S. Army, the coin-operated AMERICA’S ARMY is a realistic and engaging game centered on exciting training exercises, and includes a significant amount of authentic Army videos and other information designed to immerse the player in the Army culture.

AMERICA’S ARMY is an arcade style training game based on actual Army training exercises designed to challenge Soldiers to hone their skills. Players are rewarded for teamwork, proper use of the Rules of Engagement, accuracy, and target identification,” says Mike Kruse, GLOBAL VR Producer. “The game’s many marksmanship exercises are entirely target shooting challenges which makes this unique product appropriate for many location types that do not desire simulated combat games.” Mike went on to comment, “Being a veteran myself, I can honestly report that AMERICA’S ARMY is a highly authentic depiction of Army training exercises and the Army’s unique organizational culture…down to the drill sergeant who is constantly by your side to bring out the best performance from each player.”

AMERICA’S ARMY is designed for one or two players and consists of a series of eight training mini-games. Each game is designed with a dynamic difficulty system making the game easy for new recruits and more difficult for experienced players. Bonuses are also important as they reward players with extra experiences and point rewards for jobs well done. Leader boards for each mini-game add fuel to the competition, and give players incentives to beat the top score.

“We are so proud to be working directly with the U.S. Army on this project,” stated Jim DeRose GLOBAL VR President and CEO. “To have earned the Army’s confidence throughout the game’s development and delivered a coin-op game that fits the market needs of most video equipment operators is a huge accomplishment. We are convinced that the cabinet’s small footprint, outstanding graphics, “green label” rating, and value pricing will make the game a natural for all locations.”

For information about other GLOBAL VR products, please visit www.globalvr.com or contact your local GLOBAL VR distributor or sales representative.

About the America’s Army Brand

Launched in July 2002, the America’s Army game has become one of the most popular computer games in the world. America’s Army has penetrated popular culture and is one of the most recognizable game brands as a result of its unique inside perspective on the U.S. Army and exciting gameplay. As the game’s popularity continues to grow with each new release, the Army has expanded the brand through a variety of products to include console and wireless games, America’s Army merchandise such as t-shirts and action figures, as well as training applications for use within the military and government sectors. The America’s Army game for the PC can be found online at www.americasarmy.com.

About GLOBAL VR: Founded in 1998 and headquartered in San Jose, California, GLOBAL VR® is one of the world’s leading manufacturers of coin-operated video games based on home gaming technology. GLOBAL VR is able to leverage the successes of PC and console game developers and design games suitable for play in out-of-home locations. License agreements are in place with some of the world’s leading game publishers including Electronic Arts, Midway, Ubisoft, and Atari. These agreements provide GLOBAL VR rights to create coin-op versions of popular home games such as EA SPORTS™ PGA TOUR® GOLF, Underground, NASCAR, Blazing Angels, Beach Head and Operation Blockade. GLOBAL VR has recently entered the gaming industry where contracts are in place with Bally Gaming for development of video casino game entertainment. More information on GLOBAL VR can be found at www.globalvr.com.

Via Boingboing.

(No word yet as to the alleged follow-up game where you play a quadriplegic vet trying to escape a rat-infested hospital. — JC)

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About Jay Babcock

I am an independent writer and editor based in Tucson, Arizona. In 2023: I publish an email newsletter called LANDLINE = https://jaybabcock.substack.com Previously: I co-founded and edited Arthur Magazine (2002-2008, 2012-13) and curated the three Arthur music festival events (Arthurfest, ArthurBall, and Arthur Nights) (2005-6). Prior to that I was a district office staffer for Congressman Henry A. Waxman, a DJ at Silver Lake pirate radio station KBLT, a copy editor at Larry Flynt Publications, an editor at Mean magazine, and a freelance journalist contributing work to LAWeekly, Mojo, Los Angeles Times, Washington Post, Vibe, Rap Pages, Grand Royal and many other print and online outlets. An extended piece I wrote on Fela Kuti was selected for the Da Capo Best Music Writing 2000 anthology. In 2006, I was somehow listed in the Music section of Los Angeles Magazine's annual "Power" issue. In 2007-8, I produced a blog called "Nature Trumps," about the L.A. River. From 2010 to 2021, I lived in rural wilderness in Joshua Tree, Ca.

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